Daggerfall?

Viewing 15 posts - 1 through 15 (of 19 total)
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  • #2326
    bkarsh
    Participant

    Hi,

    Does anyone have a .mgc file for Daggerfall? I am trying to make one myself, but I haven’t found the perfect touch experience yet. I am trying to avoid external hardware.

    Any tips, especially regarding optimization re: gameplay would be appreciated too.

    I am running a Nexus 7 2013, 32gb — overclocked to aroun 1.8ghz

    #2330
    adminadmin
    Keymaster

    Daggerfall is one of most discussed game. I believe someone can really share the layout 🙂

    #2371
    bkarsh
    Participant

    I hope so. I haven’t found one yet! If I end up with a good layout, I will post it.

    #2400
    adminadmin
    Keymaster

    maybe you will find something useful in upcoming version – you will be able use new gestures.

    #2412
    bkarsh
    Participant

    Cool. I am pretty close to having something that works well for me. I’ll share it soon. I’m not an artist like some of the fans here — so it looks a little utilitarian… but it works. 🙂

    #2417
    adminadmin
    Keymaster

    I can paint specific images if necessary (but will have amateur look)

    #2419
    JoViatrixJoViatrix
    Participant

    Hi,
    I’m working on the mgc file of daggerfall. So if I finish before, You Will download on my website : Download. If You finish before me, I Will add your mgc file to my downlad center 😉 (sorry for my Bad English)

    #2420
    adminadmin
    Keymaster

    i like your dragon icon 🙂

    #2428
    bkarsh
    Participant

    Salut Jiovial — il n’ya pas de quoi! J’ai du mal avec le Francais moi-meme. 😉

    #2557
    bkarsh
    Participant

    Here is my first draft of a daggerfall .mgc

    https://docs.google.com/file/d/0B9e24CeA7GyUZ3NYU1VVN01zVjA/edit?usp=docslist_api

    Some notes:

    – Designed for Nexus 7 (2013)
    – Designed for screen size set at 86%, Aspect Mode
    – Movement widgets are meant for moving forward and backword, looking up and down.
    – For turning, I make use of Daggerfall’s on-screen mouse (by touching edges of screen to turn left or right. I find this way I don’t get conflicts with dpads and the on-screen mouse.
    – In the Daggerfall game settings (in-game), set the swing weapon mapping to M1 instead of M2 — this way, you don’t need to really use the right mouse button at all in the game (I didn’t map a widget for right-mouse btw).
    – In Daggerfall game settings (in-game), enable full-screen mode — this gives you more visual real estate, and the widgets replace any of the icons you’d see there anyway.

    Lastly, feed free to modify/improve as you see fit. This is pretty basic and utilitarian. 🙂

    Enjoy!

    #2570
    adminadmin
    Keymaster

    Hi, I added bryan’s layout but modified for bethesda version which can be downloaded on their website for free.

    Also I added screenshot from bryan’s layout. Nice isn’t?:)

    Daggerfal

    Download
    http://www.mediafire.com/download/tfkdz0r1z4u1au5/Daggerfall_byBryan.mgc

    Hint

    In advanced settings you can setup manual resolution for mouse to 320×200. This increases absolute mouse accuracy. But during installation absolute mouse does not work and this options must be disabled

    #2575
    bkarsh
    Participant

    Cool — thank you sir!

    #2583
    JoViatrixJoViatrix
    Participant

    good work

    #2982
    born2kill0821born2kill0821
    Participant

    Any word if codes work for Daggerfall? I tried to rewrite the z.cfg file using CHEATMODE 1 and it tells me that I can’t play from the CD. Is this a dos issue or a patch problem?

    #2983
    adminadmin
    Keymaster

    Hi, I really don’t know. But daggerfall can’t detect cd if you didn’t fill cd label correctly. In youtube section is how to install daggerfall correctly. Also this video contains how to set CD.

Viewing 15 posts - 1 through 15 (of 19 total)
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