It’s for TIE Fighter. Whenever I get close to a battle with a lot of shooting and objects it slows down, it wasn’t like this when I originally got the phone. I recently reformatted the phone, didn’t help, and restarting the phone doesn’t help either.
I have never fiddled around with expert settings before, and the guides I have seen online seem to be for the pc version and I am not sure if they share the same directions with magic dosbox.. Can you guys help me understand these? I’ll put a parenthesis () next to questions I have:
machine=svga_s3 (from what I gathered, svga_s3 is the best in terms for performance out of all the other pc dosbox can emulate?)
memsize=16 (I set this for 64 mb in the .mgc file, why is it showing 16?)
#Amount of video memory in megabytes (0-8).
# The maximum resolution and color depth the svga_s3 will be able to display
# is determined by this value.
# 0: 512k (800×600 at 256 colors)
# 1: 1024×768 at 256 colors or 800×600 at 64k colors
# 2: 1600×1200 at 256 colors or 1024×768 at 64k colors or 640×480 at 16M colors
# 4: 1600×1200 at 64k colors or 1024×768 at 16M colors
# 8: up to 1600×1200 at 16M colors
#vmemsize=2 (2 mb is the default video memory? Is this referring to its own standalone video ram on a video card, or shared with the 16 mb? Increasing it to 8 mb should give me more performance?)
#Amount of video memory in kilobytes, in addition to vmemsize
frameskip=2 (if I set this to 0, every frame is being rendered so therefore slower performance right?)
core=dynamic (what offers the best performance? Or should I leave it as is?)
#valid cputypes (Ykhwong SVN):
cputype=auto (what does this do?)
cycles=3000 (is this where I change to 120%? Or do I plug in a higher number than 4000?)
sbtype=sb2 (why is this set at sb2 when in the .mgc I have it showing as sb16?)
mount c: /mnt/sdcard/
I guess some of the things I am confused about is why the settings here are different than the way I have it set in .mgc.. Do these overwrite it? Or are these yet another setting inside the .Mgc?